AI Insights · Timothy · October 2025
Top Boxing Games in Central America Q3 2025: Performance Insights
Explore the performance of the top boxing games on a unified platform in Central America during Q3 2025, with key trends in downloads, revenue, and active users.
In the third quarter of 2025, boxing games maintained a strong presence in Central America. Here's a look at the top five games based on data from Sensor Tower.
I, The One — Fun Fighting Game by CASUAL AZUR GAMES showed remarkable results. Weekly downloads reached a peak of 35K in mid-September, while weekly revenue rose to about $125 in late August. Active users also surged, hitting 85K by the end of August.
Boss Fight from BoomBit Games experienced a steady increase in active users, peaking at over 442K at the end of Q3. Despite fluctuations, revenue saw a noticeable rise to $103 in early August, with downloads hovering around 18K by the quarter's close.
Real Boxing 2 by Vivid Games S.A. achieved consistent revenue growth, reaching $549 in early September. Downloads fluctuated, with a peak of 19K mid-September, while active users saw a gradual increase, closing at approximately 27K.
Wrestling Games 2023 by SlayerStudio did not generate revenue but maintained steady downloads, peaking at 8.4K in late August. Active users remained strong, exceeding 114K in mid-September.
Finally, Real Boxing – Fighting Game also from Vivid Games S.A., saw a varied performance with revenue peaking at $173 in early July. Weekly downloads reached 6.7K late July, while active users maintained a steady level of around 11K.
These insights highlight the diverse performance of boxing games across Central America in Q3 2025. For more detailed analysis, visit Sensor Tower.